Here are a few demos from later lectures
Metaballs
![Skärmavbild 2024-10-04 kl. 14.43.18](_Media/skarmavbild-2024-10-04-kl_med-5.png)
Simple demo showing how metaballs can be implemented without any optimizations, doing to much work in the CPU and checking all-to-all. And it still runs.
Scrolling textures
![Skärmavbild 2024-10-04 kl. 14.45.01](_Media/skarmavbild-2024-10-04-kl_med-6.png)
Maybe the most meaningless screen shot? Sorry for saying that things are simple, but an effect done in two not very complicated lines of shader code is not really what I would call advanced. But it looks nice!
Plain ASSIMP loaders
Loading ASSIMP files can be a daunting task. My tests on skinning data are not yet good enough to share but the plain loaders of geometry work pretty well. It comes in two versions, one using C++ Vectors and one using GLUGG. They are pretty similar since the extra features of GLUGG does not matter much here.
Both are based on the immediate more sample code “Sample_SimpleOpenGL.c”.