Phong bunny and friends

This demo was created specifically to show how you can make a scene with different models (a bunny and Teddy) and different shaders. The big deal with this is really to make a shader active before trying to affect it, a simple thing which is very easy to do wrong.


This includes a C++ verison, just adding operator overloading. Updated 2017.

This page is maintained by Ingemar Ragnemalm.