Billboard demo

This is my billboarding demo, as shown in the billboarding lecture. It include five cases of billboards, viewpoint oriented, view plane oriented, axial viewpoint oriented, axial view plane oriented and world oriented.

It is notable that the transparency problem is used using the discard statement in GLSL. It is not the best solution but the easiest.

Skärmavbild 2019-02-20 kl. 21.37.55

Why am I using my own face for the demo? Simple: I own it!


This page is maintained by Ingemar Ragnemalm.