Project demo sessions

Instructions for the presentation and report, see below

On this page, I list booked demo sessions. If you want to sign up for a session, send an E-mail to me. Include the following information:

• Project title

• Session (date&time)

• Participants

• Whether you use your own computer or wish to use one of mine (requires a test beforehand)

Equipment

If you don't tell me about computer needs I must assume that you bring your laptop. I can probably provide a computer with Linux similar to Olympen. If you need something different, I might be able to arrange it. Other needs, please ask.

Do not expect us to have a working network connection in the presentation room. If you use one my my computers, bring your program on CD or USB stick, or mail be the source and/or a download link, and if possible come to my room and test it no later than the day before! This is absolutely necessary if you depend on anything beyond what we use in the lab!

Sessions:

A good demo session should have 3-4 groups, possibly 5, minimum 2. If we have only one group for a session, we will cancel it and move the group to another session.

E-mail me about what time you wish to present your work. (See above.)


2019 spring schedule:

The first sessions were in the seminar room “Algoritmen” in the B building. Algoritmen in at the bottom floor near the front entrance 29. Projector (VGA or HDMI) and whiteboards are available!

Due to problem with the network, which makes it impossible to log into the computer I provide, the last sessions, thursday and friday, will be in Hammingrummet, A-corridor, upper floor between entrance 27 and 29.

All sessions start 15 minutes past (10.15, 13.15 etc).

13th of may, 10-12, Algoritmen

Mattias Evaldsson, "Rocket League *

Martin Fakt, "VTOL Grand Canyon” *

Cian Hjort, Gabriel Persson, "Life Of Sherman Tuckerberry (L.O.S.T)

Max Jonsson och Per Liljeström, "Odyssey - A Space Oddity *

Full!

13th of may, 13-15, Algoritmen

Robert Cranston

Sergio Garcia Prados

Martin Antonsson, Nils Gehlin, 3D volume rendering

Room for more!

14th of may, 13-15, Algoritmen

Oscar Sjöberg, Simon Kantedal

Jonathan Lundgren

Anna Hanström och Johanna Tuvskog*

Marcus Dahlqvist, Sven Engström & Joel H. Nilsson

Full!

16th of may, 10-12, Algoritmen Hammingrummet

Freja Fagerblom Frida Flodin och Glädje Karl Olsson, “”

Ida, Ida, Jet och Linnea

Erik Örjehag och Alexander Wilkens

Emir Alkazhami, Gustav Yngemo, “Y:aren In Wonderland"

Full!

16th of may, 13-15, Algoritmen Hammingrummet

Amanda Ehn, Hans Gunnarsson, Marian Brännvall, Ylva Hedström, World exploration

Kaj och Therese, Ray tracer

Mathias Kindstedt, “AirXonix

Samuel Blomqvist and Björn Detterfelt, 3D Shaders in a 2D World"

Full!

17th of may, 10-12, Algoritmen Hammingrummet

Rickard Torén and Ruben Hillborg, "Smoke Sim”

Axel Nordanskog och Måns Gezelius

Philip Bengtsson, Emelie Lindman,  Car Runner *

Nils Hedner och Jonatan Gustafsson, “Marble Game”

Full!

17th of may, 13-15, Algoritmen Hammingrummet

Tim Håkansson, “marching cubes-terräng”

Rasmus Larsson, Henrik Lindström

Tobias Löfgren, Albin Andersson

Emil Segerbäck, fraktalgenerering

Full!

Sessions that are "full" or "crowded" should be avoided. One more group on a "full" session is possible but I think it is better to form one more session. Contact me to be put on a waiting list. As soon as I can find two groups who can share a session, we can add one.

Mandatory participation

You must be present on one session - the one including your own presentation! If it is not possible for all persons in your group to be present at the same session, your group will make two presentations, with different people!

Project demonstrations

Your demonstration consists of two parts:

• about 10 minutes presentations of the work using whiteboard and/or slides/transparencies

• about 5 minutes demonstration of the working program

Make us understand what you did. Focus on interesting points. Don't forget to be somewhat entertaining. Be aware of who you are talking to (your course mates). Make the time worthwhile for the audience!

Inform me beforehand of any special hardware and software needs! I will do my best to provide what you need, but inform me in time. Also, it is wise to test your program beforehand on the computer that you will use.

Reports

About 3-5 pages (no less than two pages of text), describing what you did, how it was done and why you solved it the way you did. I am not counting pages, I am counting contents. Use figures, it is a graphics course and screenshots are cheap. Typical structure:

1. Introduction. Describe the problem, basically the specification you started from. What features were mandatory and optional?

2. Background information. Any information about the kind of problem you solved that is needed to follow the rest of the report.

3. About your implementation. Tools used, program structure.

4. Interesting problems. Did you run into any particular problems during the work?

5. Conclusions. How did it come out? How could it have been done better?

Source-code must be supplied, preferrably in electronic form.

I recommend you to hand in report and source-code as soon as possible, but it should be no later than one week after your presentation.

This page is maintained by Ingemar Ragnemalm